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Call of duty : world at war : final fronts
Call of duty : world at war : final fronts











A short, on-rails tank level shows common sense from the developer.

call of duty : world at war : final fronts

To its credit, Final Fronts largely resists straying into dull, brownish-grey locations, with the snow-laden “Winter Offensive” featuring towns wrought with an elegant array of damaged buildings and detailed interiors. Beach assaults, trench runs and bunker bombings fa re prominently in the surprisingly bright and energetic “War in the Pacific” campaign. The s ettings exhibit more colour and gumption than COD3. There are a number of positives: a 12-level story, split across four missions, features campaigns set in both the Pacific and Europe. Developed by hit-and-miss FPS stalwarts Rebellion, FF is more comparable to Call of Duty's 2 & 3, and this surprise outing on PS2 can perhaps be attributed to the familiar WWII setting of these previous instalments. If you’re expecting a Modern Warfare -like experience on PS2, then you’re inevitably going to be disappointed. I t’s a PlayStation 2-exclusive spin-off released s ome eight years into the console’s remarkable lifecycle. Treyarch’s WWII-themed follow-up would arrive a year later and here’s where things get interesting: Final Fronts isn’t simply a port, as I first suspected.

call of duty : world at war : final fronts

How can this possibly qualify as unexpected? When Modern Warfare landed in 2007, it marked not only a gigantic spike in popularity for the series but also a n apparent clean break for its next-gen era, appearing only on PC and seventh-generation systems Xbox 360 and PlayStation 3. Now, I know what you’re thinking: Call of Duty is very, very well-known. I may have let slip once or twice, but I love a curio, an unexpected gaming discovery.













Call of duty : world at war : final fronts